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more robust and future-proof architecture

This commit is contained in:
Ninjananas
2024-09-03 20:05:42 +02:00
parent 7bdea04111
commit 677906b5a7
18 changed files with 416 additions and 84 deletions

121
scripts/compute_layout.py Normal file
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from typing import *
# Card size info
TOTAL_HEIGHT = 1125
TOTAL_WIDTH = 825
BLEED_MARGIN = 37.5
SAFE_MARGIN = 75
MAX_SAFE_X = TOTAL_WIDTH - SAFE_MARGIN
MAX_SAFE_Y = TOTAL_HEIGHT - SAFE_MARGIN
# Icon info
ICON_SIZE = 125
ICON_MARGIN_LEFT = 0
ICON_MARGIN_TOP = 0
ICON_X = ICON_MARGIN_LEFT + SAFE_MARGIN
ICON_Y = ICON_MARGIN_TOP + SAFE_MARGIN
# Banner info
BANNER_WIDTH = 75
BANNER_HEIGHT = 225
BANNER_X = ICON_X + ICON_SIZE + 10
BANNER_Y = 0
BANNER_TEXT_FONT = "\"ethnocentric 12\""
BANNER_TEXT_X = BANNER_X - 10
BANNER_TEXT_Y = BANNER_HEIGHT // 3
BANNER_TEXT_WIDTH = BANNER_WIDTH + 20
# Name info
NAME_X = ICON_X + ICON_SIZE
NAME_Y = SAFE_MARGIN + 10
NAME_WIDTH = MAX_SAFE_X - NAME_X
NAME_HEIGHT = 125
NAME_FONT = "\"ethnocentric 11\""
NAME_WITH_BANNER_X = BANNER_X + BANNER_WIDTH
NAME_WITH_BANNER_WIDTH = NAME_WIDTH - (NAME_WITH_BANNER_X - NAME_X)
def central_sym(x: int, y: int) -> Tuple[int, int]:
return TOTAL_WIDTH - x, TOTAL_HEIGHT - y
# Alternative objects
ALT_ICON_X, ALT_ICON_Y = central_sym(ICON_X, ICON_Y)
ALT_BANNER_X, ALT_BANNER_Y = central_sym(BANNER_X, BANNER_Y)
ALT_BANNER_TEXT_X, ALT_BANNER_TEXT_Y = central_sym(BANNER_TEXT_X, BANNER_TEXT_Y)
LAYOUT: str = f"""
icon:
x: {ICON_X}
y: {ICON_Y}
width: {ICON_SIZE}
height: {ICON_SIZE}
alt_icon:
extends: icon
x: {ALT_ICON_X}
y: {ALT_ICON_Y}
angle: 3.14159
banner:
x: {BANNER_X}
y: {BANNER_Y}
width: {BANNER_WIDTH}
height: {BANNER_HEIGHT}
banner_text:
x: {BANNER_TEXT_X}
y: {BANNER_TEXT_Y}
width: {BANNER_TEXT_WIDTH}
height: 2c
font: {BANNER_TEXT_FONT}
align: center
# hint: blue
alt_banner:
extends: banner
x: {ALT_BANNER_X}
y: {ALT_BANNER_Y}
angle: 3.14159
alt_banner_text:
extends: banner_text
angle: 3.14159
x: {ALT_BANNER_TEXT_X}
y: {ALT_BANNER_TEXT_Y}
name:
x: {NAME_X}
y: {NAME_Y}
width: {NAME_WIDTH}
height: {NAME_HEIGHT}
align: center
valign: middle
font: {NAME_FONT}
# hint: red
name_with_banner:
extends: name
x: {NAME_WITH_BANNER_X}
width: {NAME_WITH_BANNER_WIDTH}
cut:
x: {BLEED_MARGIN}
y: {BLEED_MARGIN}
width: {TOTAL_WIDTH - (2 * BLEED_MARGIN)}
height: {TOTAL_HEIGHT - (2 * BLEED_MARGIN)}
stroke_color: gray
stroke_width: 2
safe:
x: {SAFE_MARGIN}
y: {SAFE_MARGIN}
width: {TOTAL_WIDTH - (2 * SAFE_MARGIN)}
height: {TOTAL_HEIGHT - (2 * SAFE_MARGIN)}
radius: 0.5c
dash: 3mm 3mm
"""
if __name__ == "__main__":
open("layout.yml", "w").write(LAYOUT)

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from typing import *
import os
import subprocess
import re
import sys
OUTPUT_DIR: str = "._graphics"
ID_REGEX: re.Pattern = re.compile("rbk_.*")
def get_all_ids(svg_file_name: str) -> List[str]:
objects: bytes = subprocess.check_output([
"inkscape",
"--query-all",
svg_file_name,
])
return [
obj.split(b",")[0].decode("utf-8")
for obj in
objects.splitlines()
]
def id_filter(svg_id: str) -> bool:
return ID_REGEX.match(svg_id) is not None
def export_objects(svg_file: str, object_ids: Iterable[str]) -> None:
for obj in object_ids:
command = [
"inkscape",
"--export-type=svg",
"--export-plain-svg",
"--vacuum-defs",
"--export-id-only",
"--export-id",
obj,
"-o",
OUTPUT_DIR + "/" + obj[4:],
svg_file,
]
print(f"exporting {obj[4:]}...", end="")
res = subprocess.check_output(command)
if res:
print(f" An error might have occurred:\n{res}")
else:
print(" done")
if __name__ == "__main__":
if not os.path.isdir(OUTPUT_DIR):
os.mkdir(OUTPUT_DIR)
for graphics_file in sys.argv[1:]:
export_objects(
graphics_file,
filter(id_filter, get_all_ids(graphics_file)),
)

130
scripts/generate_layouts.py Normal file
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import os
from typing import *
OUTPUT_DIR = "._layouts"
# Card size info
TOTAL_HEIGHT = 30
TOTAL_WIDTH = 22
BLEED_MARGIN = 1
SAFE_MARGIN = 2
MAX_SAFE_X = TOTAL_WIDTH - SAFE_MARGIN
MAX_SAFE_Y = TOTAL_HEIGHT - SAFE_MARGIN
# Icon info
ICON_SIZE = 3.7
ICON_MARGIN_LEFT = 0
ICON_MARGIN_TOP = 0
ICON_X = ICON_MARGIN_LEFT + SAFE_MARGIN
ICON_Y = ICON_MARGIN_TOP + SAFE_MARGIN
# Banner info
BANNER_WIDTH = 2
BANNER_HEIGHT = 6
BANNER_X = ICON_X + ICON_SIZE + 0.3
BANNER_Y = 0
BANNER_TEXT_FONT = "\"ethnocentric 12\""
BANNER_TEXT_X = BANNER_X - 0.3
BANNER_TEXT_Y = BANNER_HEIGHT / 3
BANNER_TEXT_WIDTH = BANNER_WIDTH + 0.6
# Name info
NAME_X = ICON_X + ICON_SIZE
NAME_Y = SAFE_MARGIN + 0.1
NAME_WIDTH = MAX_SAFE_X - NAME_X
NAME_HEIGHT = 3.4
NAME_FONT = "\"ethnocentric 11\""
NAME_WITH_BANNER_X = BANNER_X + BANNER_WIDTH
NAME_WITH_BANNER_WIDTH = NAME_WIDTH - (NAME_WITH_BANNER_X - NAME_X)
def central_sym(x: int, y: int) -> Tuple[int, int]:
return TOTAL_WIDTH - x, TOTAL_HEIGHT - y
# Alternative objects
ALT_ICON_X, ALT_ICON_Y = central_sym(ICON_X, ICON_Y)
ALT_BANNER_X, ALT_BANNER_Y = central_sym(BANNER_X, BANNER_Y)
ALT_BANNER_TEXT_X, ALT_BANNER_TEXT_Y = central_sym(BANNER_TEXT_X, BANNER_TEXT_Y)
POKER_LAYOUT: str = f"""
icon:
x: {ICON_X}c
y: {ICON_Y}c
width: {ICON_SIZE}c
height: {ICON_SIZE}c
alt_icon:
extends: icon
x: {ALT_ICON_X}c
y: {ALT_ICON_Y}c
angle: 3.14159
banner:
x: {BANNER_X}c
y: {BANNER_Y}c
width: {BANNER_WIDTH}c
height: {BANNER_HEIGHT}c
banner_text:
x: {BANNER_TEXT_X}c
y: {BANNER_TEXT_Y}c
width: {BANNER_TEXT_WIDTH}c
height: 1c
font: {BANNER_TEXT_FONT}
align: center
# hint: blue
alt_banner:
extends: banner
x: {ALT_BANNER_X}c
y: {ALT_BANNER_Y}c
angle: 3.14159
alt_banner_text:
extends: banner_text
angle: 3.14159
x: {ALT_BANNER_TEXT_X}c
y: {ALT_BANNER_TEXT_Y}c
name:
x: {NAME_X}c
y: {NAME_Y}c
width: {NAME_WIDTH}c
height: {NAME_HEIGHT}c
align: center
valign: middle
font: {NAME_FONT}
# hint: red
name_with_banner:
extends: name
x: {NAME_WITH_BANNER_X}c
width: {NAME_WITH_BANNER_WIDTH}c
border:
x: 0
y: 0
width: {TOTAL_WIDTH}c
height: {TOTAL_HEIGHT}c
cut:
x: {BLEED_MARGIN}c
y: {BLEED_MARGIN}c
width: {TOTAL_WIDTH - (2 * BLEED_MARGIN)}c
height: {TOTAL_HEIGHT - (2 * BLEED_MARGIN)}c
stroke_color: gray
safe:
x: {SAFE_MARGIN}c
y: {SAFE_MARGIN}c
width: {TOTAL_WIDTH - (2 * SAFE_MARGIN)}c
height: {TOTAL_HEIGHT - (2 * SAFE_MARGIN)}c
radius: 0.4c
dash: 0.5mm 0.5mm
"""
if __name__ == "__main__":
if not os.path.isdir(OUTPUT_DIR):
os.mkdir(OUTPUT_DIR)
open(f"{OUTPUT_DIR}/poker.yml", "w").write(POKER_LAYOUT)